
The push and pull as players steer the dragon is amusing, but requires ganging up to be effective. When a tile with a dragon symbol is placed, players then take turns to move the dragon up to 6 times in a non-repeating path. Volcano tiles summon the delightfully dorky dragon meeple. City tiles with a princess icon let you remove a meeple in a city instead of placing one, kicking out a collaborator or ruining someone's chance to score. Pig Meeple: Three Meeples Princess & DragonĪ deceptive looking expansion that introduces ‘playing dirty’ to Carcassonne.

Good if your group feels that farmers need support, but otherwise not that impactful. If placed in field shared by your farmer, it adds an extra point for every city, provided you have majority control. The Pig meeple may look cute but plays like a ‘win-more’ feature. It also works particularly well with other expansions, elegantly speeding up the game when the stack of tiles has been increased – which, as you’re reading this, is inevitable. Increases the amount of completed features which is something that always helps others. Can be played on a city or road you already have a meeple on, letting you play two tiles in future turns as long as the first tile helps build that original feature. The Builder meeple is another welcome addition. This manages to encourage players to help one another whilst rewarding those who can seize opportunities to get points for the city and the goods. Majority control of any single good grants 10 bonus points. Complete a city to gain tokens for every goods symbol shown, regardless of whether you have meeples in the city or not. Like a dainty chocolate box, this expansion starts a trend of providing little ways to shake up your games for the better.Ģ0 new tiles with cities also have goods. Nothing special but essential in highly competitive environments. Simple, effective and a great way to deter players from sneaking into your features. Lastly, everyone now has a large meeple that counts for double strength when working out majority. Dangerous yet delicious, as long as your players aren't prone to sulking. The double or nothing scoring makes these tiles fantastic ways to catch up with a massive point swing or sabotage opponents with an impossible to finish feature. If a road or city has one of these respective features, it counts for double points if completed and zero points otherwise. The real spice comes from the titular Inns and Cathedrals. It does also let someone play in pink, which is nice. The 6th Player expansion is either a must have or a pointless extra, depending on your play group size. This expansion rips away the training wheels and sets the idyllic campagne aflame. Worth playing if you like to aggressively claim every feature you can, but it otherwise adds very little. Everyone has one copy of this special meeple, which can only be used as monk, can exclusively use garden features and can be picked up early if desired. The Abbot is everything we don't want to see. This dynamic start offers more opportunities for early points and helps guide players to compete or co-operate. Players work together to place the twelve river tiles, many of which contain standard features that can be claimed as normal.

The River is exactly what you want out of an expansion changing the game in a significant way without introducing too many rules. Whilst technically a supplement to the latest base game, these two mini expansions help us put all other expansions into perspective.

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Worry not, for we have spent our summer playing the nine boxed expansions in print, to give you our recommendations on how to best this tile-laying classic. Unless you're blessed with a bank account as large as the table you'd need to play every expansion at once, you're no doubt wondering which expansions are worth buying. That's how many tiles you'll tally up by buying every expansion currently available for Carcassonne.
